About this compendium
Today, virtual reality (VR), augmented reality (AR) and mixed reality (MR) and haptic device technologies are gaining ground in education. These technologies open up new possibilities for teaching, learning and interactive creativity for educators and researchers. An important step towards the integration of these technologies in health sciences studies is the development of appropriate content, the choice of platforms, sources and methods for content creation, and the ability to combine modern solutions in a single idea, concept and project.
By mastering the tools for creating virtual content and spaces, it is possible to efficiently generate interactive educational solutions and simulations in health sciences curricula.
This publication describes a process for creating and applying virtual content and haptic tools in surgical education. Examples of successful applications of virtuality are given. The most popular development platforms are presented, as well as sources where 3D models can be found and downloaded for the development of educational content solutions. In addition, stereophotogrammetry techniques are explored to create detailed three-dimensional models of medical situations.
This compendium is aimed at researchers, teachers, medical professionals, educators, students and anyone interested in the development of virtual, augmented, mixed reality, and haptical devices in order to transform and modernise the teaching and learning process in medical sciences and surgery. The publication is useful for individuals who want to gain new competences and experience necessary for successful virtual content creation, promotion and integration of virtualities in their field.