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A list of authoring tools for immersive content creation

When developing virtual reality solutions – environments, tasks, scenarios, simulations – it is important to choose the right content development platforms and use libraries where the right models, digital tools and images can be found.

The main platforms for creating various 3D models and virtual reality environments are:

  1. Unity. One of the most popular game development platforms, allowing the creation of interactive 3D and VR content. It offers a wide selection of extensions and libraries.
  2. Unreal Engine. A powerful action game development platform that provides tools and software solutions for high-quality 3D graphics and real-time rendering capabilities. It is widely used for VR content creation.
  3. Delightex. An online tool dedicated for creation of virtual and augmented reality experiences. This tool is user-friendly and easy to learn. Teachers and students can create immersive experiences on their own. On the other hand – it is limited in the terms of complexity and photo-realism.
  4. Blender. An open-source 3D modeling tool suitable for both modeling and animating. This is one of the most widely used modeling programs.
  5. A-Frame. An open-source platform that enables creating VR experiences using HTML programming language. It simplifies the development of VR websites without requiring specialized technical or programming knowledge.
  6. SketchUp. 3D modeling software that can also be used for VR content creation, particularly in the fields of architecture, design, and space development.
  7. Tilt Brush. A tool developed by Google that allows creating 3D art directly within a VR environment, giving artists the freedom to design spatial artworks, sculptures, objects, and environments.
  8. VRChat. A platform that enables the creation and sharing of VR worlds, spaces, and content, offering opportunities for social interaction, collaboration, and audience building.

These tools and programs assist in creating various types of VR content—from games and simulations to educational and entertainment-focused virtual spaces.